Maya Arnold Height Map
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Maya Arnold Height Map
My advice is to delete the file node and the connecting displacement node in the hyper graph and start over by: Making sure you have the correct map selected in the hyper graph. Connect the generated image (the file node of course) through its alpha out output into the displacement shader (the default.
Connect the generated image (the file node of course) through its alpha out output into the displacement shader (the default. This method is a relatively fast way to get a better height map from the existing high res. The height field node does not support 3d textures.
A 32bit exr file can store negative and positive values.
I've got a bookshelf full of simple cubes that will look like rows of books and i'm having problems with the height maps. It is currently for preview or interactive display purposes only, and does not appear in a render. The default subdivision of 10 is fine. In order to conlude this topic, i did what @oglu said and did not even bother to add height map and it work pretty well, as i was exporting from substance i used normalgl and it seems to combine normal information with height information.
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